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Snap up safewow cheap neverwinter astral diamonds with $8 cash coupon for PVP News

Published on 8/9/2018
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The PVP mode in Neverwinter is in dire need of some love (unconfirmed rumors even have it that PVP has recently founded a support group with the Foundry). Snap up safewow neverwinter astral diamonds with $8 cash coupon for PVP News.It’s really a shame because Neverwinter with its action-based combat seems like a natural fit for player versus player combat. But a multitude of issues in the past and more than a dozen game-breaking bugs, items, or class mechanics has decreased the PVP population significantly. There are still a couple dedicated YouTubers out there that try to promote PVP content and compile training groups, but currently that’s a drop in the bucket. So any news regarding making the game mode more accessible and desirable for players is actually good news.

PVP News? PVP News!

And guess what, news we have! Because developer Scarabman posted some interesting comments in a recent PVP suggestion thread.

We’ve talked about adding more maps to PvP and we’d love to do it. However, we recognize there have been issues with PvP balance and we have decided to put our PvP focus on that problem, first. We’ve been working toward that goal over the last couple of expansions by hitting some of the largest problems faced in PvP and there are more changes in the pipeline that will come in M15. The biggest hurdle to overcome is the out-of-control numbers that some of the stats have right now (e.g. recovery, lifesteal). We’re actively working on a long term solution for those problems but it’s a huge undertaking. What kinds of new things would you most be interested in seeing? Personally, I’d like to see a 3v3 deathmatch option and a PvP boons rework.

While this doesn’t offer any “solutions” as of right now, it’s at least good to know that the devs continue to work on balancing issues. Especially the powercreep is one of the major?reasons why PVP got more and more unplayable over the course of the last mods. It seems like players with high Recovery for example can use their powers way more often than the devs accounted for when designing the powers. The gameplay advantage over a new player is simply too big.

From the comment it looks like the devs might be looking into implementing a completely different stat distribution for PVP. Players have proposed this in the past as a possible solution. A system with harsher diminishing returns for example could not only help currently, but also make the system more robust for the future.

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